Digging through some old files I came across notes from a roundtable discussion I contributed to in 2009. The occasion was an “Unthinking Television” symposium held at my then-institution, George Mason University. If I remember correctly, the symposium was organized by Mason’s Cultural Studies and Art and Visual Technology programs. Amazingly, the site for the symposium is still around.
The roundtable was called “Screen Life”—all about the changing nature of screens in our lives. I’m sharing my old notes here, if for nothing else than the historical perspective they provide. What was I, as a new media scholar, thinking about screens in 2009, which was like two epochs ago in Internet time? YouTube was less than five years old. The iPhone was two years old. Avatar was the year’s highest grossing film. Maybe that was even three epochs ago.
Do my “four trends” still hold up? What would you add to this list, or take away? And how embarrassing are my dated references?
Four Trends of Screen Life
Coming from a literary studies perspective, I suppose everyone expects me to talk about the way screens are changing the stories we tell or the way we imagine ourselves. But I’m actually more interested in what we might call the infrastructure of screens. I see four trends with our screens:
(1) A proliferation of screens
I can watch episodes of “The Office” on my PDA, my cell phone, my mp3 player, my laptop, and even on occasion, my television.
(2) Bigger is better and so is smaller
We encounter a much greater range in screen sizes on a daily basis. My new high definition videocamera has a 2” screen and I can hook that up directly via HDMI cable to my 36” flat screen, and there are screen sizes everywhere in between and beyond.
(3) Screens aren’t just to look at
We now touch our screens. Tactile response is just as important as video resolution.
(4) Our screens now look at us
Distribution networks like Tivo and Dish and Comcast have long had unobtrusive ways to track what we’re watching, or at least what our televisions were tuned to. But now screens can actually look at us. I’m referring to screens that aware of us, of our movements. The most obvious is the Wii and its use IR emitters in its sensor bar to triangulate the position of the Wiimote, and hence, the player. GE’s website has been showcasing an interactive “hologram” that uses a webcam. In both cases, the screen sees us. This is potentially the biggest shift in what it means to have a “screen life.” In both this case and my previous trend concerning the new haptic nature of screens, we are completing a circuit that runs between human and machine, machine and human.