I’ve had a sneak preview of MIT Press’s Fall 2012 catalog, and I’m delighted that the boldest project I’ve ever worked on is in there. The title is 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 and it just gets crazier from there.
Working by wiki style collaboration.
Studying one line of code.
For a thirty-year-old computer.
I’ll say more about 10 Print in the coming weeks, but for now, I just want to admire my co-author Casey Reas’s brilliant cover.
Later this week I’ll be heading to Boston for the annual conference of the Society for Cinema and Media Studies. I’m delighted to be presenting on a panel organized by my frequent conspirator Zach Whalen on code studies and videogames. I’m also delighted that there will be an abundance of other panels devoted to videogames.
For my ease—and hopefully others’—I’ve compiled a list of all of these panels. If I’m missing a videogame-oriented panel, let me know in the comments, and I’ll add it right away.
[heading style=”1″]Videogame Studies Panels at SCMS 2012[/heading]
Wednesday, March 21, 2012 10:00AM-11:45PM (Session A)
A7: Harder Than You Think: The Difficulty and Digital Games Panel
Aubrey Anable (University of Toronto), “Casual Games, Serious Play, and the Affective Economy”
Thursday, March 22, 2012 05:00PM-06:45PM (Session I)
I11: Playing With Feelings 2: Medium, Immersion, and Affect Room: Franklin Chair: Daniel Reynolds (University of California, Santa Barbara) Respondent: Mark J. P. Wolf (Concordia University, Wisconsin)
Daniel Reynolds (University of California, Santa Barbara), “Radical Embodiment and Affective Interactivity”
Virginia Kuhn (University of Southern California), “One More Time with Feeling: Can Agency and Immersion Co-exist?”
Chaz Evans (University of Illinois, Chicago), “The Brechtian Video Game (and Other Theatrical Conceptions of Software-based Experience)”
Friday, March 23, 2012 12:15PM-2:00PM (Session K)
Video Game Studies Special Interest Group
Friday, March 23, 2012 02:15PM-04:00PM (Session L)
L11: Code Studies and Videogames Room: Franklin Chair: Zach Whalen (University of Mary Washington)
Sheila Murphy (University of Michigan), “Parsing Code, Playing Games: A Mediation on Reading Video Games”
Mark Sample (George Mason University), “A Revisionist History of JFK Reloaded (Decoded)”
Zach Whalen (University of Mary Washington), “’//create magnetic children’: Game Code as Critical Paratext”
Christopher Hanson (Syracuse University), “Mapping Levels of Abstraction and Materiality: Structuralist Games?”
Saturday, March 24, 2012 9:00AM (Session M)
M11: Computer Games and Virtual Forms Room: Franklin Chair: Lori Landay, Berklee College of Music
Brent Strang (Stony Brook University), “Red Dead Remediation: Sandbox Games, Anti-environments and Digital Adolescence”
Juan F. Belmonte Avila (University of Murcia), “Tactility in Computer Games: Non-Visual Mediations in Digital Discourses”
Mark J. P. Wolf (Concordia University, Wisconsin), “BattleZone and the Origins of First-Person Shooting Games”
Lori Landay (Berklee College of Music), “Virtually There: Presence, Agency, Spectatorship, and Performance in Interactive Media”
Sponsor: Video Game Studies Scholarly Interest Group
Saturday, March 24, 2012 05:00PM-06:45PM (Session Q)
Q11: Video Game Industry Studies Room: Franklin Chair: Sheila Murphy (University of Michigan) Co-Chair: Julia Lange (University of Michigan) Respondent: Nina Huntemann (Suffolk University)
Benjamin Aslinger (Bentley University), “Redefining the Console for the Digital, Global, and Networked Era”
Kathryn Frank (University of Michigan), “Imagining the Cult Media Audience: Comics and Video Game Industrial ‘Synergy’”
Julia Lange (University of Michigan), “E3 or Not E3?: The Video Game Industry Online and In-person”
Q21: Beyond Strawmen, Misrepresentations, and Caricatures: Elucidating a Critical Political Economy of Media Room: Whittier Chair: Philip Drake (University of Stirling) Respondent: Philippe Meers (University of Antwerp)
Eileen Meehan (Southern Illinois University, Carbondale), “The Misrepresentation of Critical Political Economy of Media”
Randall Nichols (Bentley University), “Manufacturing the Xbox: The Other Video Game Labor Problem”
Andre Sirois (University of Oregon), “Advertising and Avatars: Investing in Subcultural Capital and Selling Authenticity in the Case of DJ Hero”
Sunday, March 25, 2012 11:00AM-12:45PM (Session S)
S7: Video Games Room: Cambridge Chair: Robert Buerkle (University of Pittsburgh)
Reem Hilu (Northwestern University), “A Pioneering Game: “The Oregon Trail” and History Simulation”
Frank Episale (City University of New York), “Roger Ebert vs. Jacques Rancière: Video Games, Art, and the Emancipated Spectator”
Robert Buerkle (University of Pittsburgh), “At a Loss for Words: Portal 2 and the Silent Avatar”
[Downhill photograph courtesy of Flickr user krelle / Creative Commons Licensed]