Nine is a visual interactive fiction, that utilizes nine title puzzle to tell a story. There is one title that is an empty space, so that the user can rearrange the title in a way that will formulate a complete picture. But as the user grabs one of the titles to move, the image fades into another image in a continuous loop with interchanging pictures. As the titles are being moved text appears in the vacated white space. The constant shifting out of focus of the images in the piece causes tension within the story. The text is the story about the authors life history, how he was born to a Cherokee mother an Island father and adopted by white parents.
There are twelve different images in the story. The pieces are not read until the user figures out the picture. Examples of the images are a baby, a face, fall leaves, outdoor water picture, and someone pointing at you. There is also a famous story of the Sequoa. The puzzle s a metaphor for his life, there is always going to be one blank space… a missing piece no matter what. The piece seems simple at first but gets really deep and complex at the end.
This piece symbolizes how our lives are constantly in motion, when the events that occur in our lives shift with the ending of one and the beginning of the other with no dividing line being evident.
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