Star Wars and Flow
January 30th, 2008 Kluczak
When I saw that we were to play a Star Wars game I was rather interested. Being a Star Wars fan myself and recently taken to playing a Star Wars RPG Knights of the Old Republic (KOTOR) it seemed like it would be a good experience to play the older Star Wars games. However I soon realized that the game lacked flow and was not particularly enjoyable. Whether from lack of a adequate control system to accurately move the cross hairs or just from the very simplistic design I am still unsure.
With other games like KOTOR there was a great sense of flow and being drawn into the excitement. With games that draw you in so that you experience “flow” there can also be a sense of wanting. When you are so drawn into a game that when you have to quit to go do something else you find yourself wondering when it will be that you can continue to play the game.
Because of the way the Atari Star Wars game plays there isn’t, or at least for me, there isn’t this lure to continue playing when you quit. While this is not a part of every game I think it is something that companies strive for because it keeps you engaged in their product. I think players are indirectly drawn to these games as well in their search for games that are not repetitive because I think that is part of the allure of games like this.
Entry Filed under: Game Log