Jason Nelson on “The Bomar Gene”
1 comment April 19th, 2008
HNRS 353 / George Mason University
1 comment April 19th, 2008
Here is the link to Passage, where you can download Mac and PC versions of the game. After you’ve played the game, see Jason Rohrer’s Creator Statement too.
February 12th, 2008
A few students have run into problems opening up the Trigger Happy reading. Note that the link on the syllabus goes to Steven Poole’s Trigger Happy page, where you’ll find a link to a PDF file. To view the file, you’ll need a PDF reader, like the free Adobe Reader or free Foxit Reader. If your browser does not immediately recognize the file, then you can download the file directly to your computer. On a PC, right-click on the link and select “Save Link As” or “Save Target As.” On a Mac, I think it’s CTRL-mouse-click which will give you the same menu.
Once you’ve got the file open, our reading comes from pages 307-321 of the original book. These pages do not correspond to how the PDF file is numbered. If you go by the PDF’s page numbers, then you need pp. 305-321. In any case, it’s the first couple sections of chapter 9, “Signs of Life.”
January 26th, 2008
Here are a few tips on using Stella, the Atari 2600 emulator you need to install on your computer in order to play a few of the required games this semester.
Enjoy!
5 comments January 25th, 2008
It occurred to me that the reading on “Narrative, Interactivity, Play, and Games” in First Person might be a little bewildering at first, so let me contextualize the essay briefly.
First, all of the essays in this collection feature “responses” by well-known game designers or scholars that are integrated directly into the primary essay (rather than, say, coming after the essay). So, this leads sometimes to the awkward placement of two or three essays on the same page, one of the top and perhaps two on the bottom. You’ll see this on the first two pages of the assigned essay (pp. 154-155). My advice is to read the primary essay first in its entirety and then go back and read the accompanying responses.
Second, the author of this particular essay, Eric Zimmerman, is a game designer and teacher, and he is jumping right into an ongoing debate in the game-design community, about the nature of games as stories or as something else entirely. This idea–about the interplay between narrative and gameplay–will be something we come back to again and again in the course.
January 23rd, 2008
This is the course website and blog for HNRS 353:003 (Technology in the Contemporary World), an Honors Program seminar focusing on the cultural impact and interpretation of videogames. Here you’ll find all the course documents, including the most up-to-date version of the syllabus.
December 31st, 2007