{"id":78,"date":"2005-10-06T11:50:33","date_gmt":"2005-10-06T15:50:33","guid":{"rendered":"http:\/\/www.samplereality.com\/gmu\/fall2005\/343\/2005\/10\/06\/understanding-comicshitchhikers-guide\/"},"modified":"2005-10-06T11:50:33","modified_gmt":"2005-10-06T15:50:33","slug":"understanding-comicshitchhikers-guide","status":"publish","type":"post","link":"https:\/\/www.samplereality.com\/gmu\/fall2005\/343\/2005\/10\/06\/understanding-comicshitchhikers-guide\/","title":{"rendered":"Understanding Comics\/Hitchhiker&#8217;s Guide"},"content":{"rendered":"<p>On pages,&nbsp; 118-120 in Scott McCloud&#8217;s Understand Comics, he discusses the usage of single frame using abstract art to convey intangible emotions such as joy, madness, and anxiety.&nbsp;&nbsp;80 percent of the&nbsp;frame examples he uses would not match the&nbsp;image that comes to my mind when thinking of that feeling.&nbsp; However, I believe this concept of using&nbsp;frames like the ones shown in comics ties back into the concept of interactivity.&nbsp;&nbsp;Granted there weren&#8217;t surrounding frames for each emotion on this page which would have helped the reader shape a better analysis of what the art was supposed to mean, but even&nbsp;if they were it would still be up to the reader to fill in &quot;gutter&quot; space or interpet each abstract image in his or her own way.&nbsp; As for Hitchhikers Guide to the Galaxy&nbsp;Game,&nbsp;I found it the most&nbsp;frustrating of all.&nbsp; It would only let me get out of bed but not exit the room and no graphics ever appeared on the screen.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>On pages,&nbsp; 118-120 in Scott McCloud&#8217;s Understand Comics, he discusses the usage of single frame using abstract art to convey intangible emotions such as joy, madness, and anxiety.&nbsp;&nbsp;80 percent of the&nbsp;frame examples he uses would not match the&nbsp;image that comes to my mind when thinking of that feeling.&nbsp; However, I believe this concept of using&nbsp;frames &hellip; <a href=\"https:\/\/www.samplereality.com\/gmu\/fall2005\/343\/2005\/10\/06\/understanding-comicshitchhikers-guide\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Understanding Comics\/Hitchhiker&#8217;s Guide<\/span><\/a><\/p>\n","protected":false},"author":13,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-78","post","type-post","status-publish","format-standard","hentry","category-reflections"],"_links":{"self":[{"href":"https:\/\/www.samplereality.com\/gmu\/fall2005\/343\/wp-json\/wp\/v2\/posts\/78","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.samplereality.com\/gmu\/fall2005\/343\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.samplereality.com\/gmu\/fall2005\/343\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.samplereality.com\/gmu\/fall2005\/343\/wp-json\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/www.samplereality.com\/gmu\/fall2005\/343\/wp-json\/wp\/v2\/comments?post=78"}],"version-history":[{"count":0,"href":"https:\/\/www.samplereality.com\/gmu\/fall2005\/343\/wp-json\/wp\/v2\/posts\/78\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.samplereality.com\/gmu\/fall2005\/343\/wp-json\/wp\/v2\/media?parent=78"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.samplereality.com\/gmu\/fall2005\/343\/wp-json\/wp\/v2\/categories?post=78"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.samplereality.com\/gmu\/fall2005\/343\/wp-json\/wp\/v2\/tags?post=78"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}