{"id":410,"date":"2008-09-18T13:02:03","date_gmt":"2008-09-18T17:02:03","guid":{"rendered":"http:\/\/www.samplereality.com\/gmu\/fall2008\/343\/?p=410"},"modified":"2008-09-18T13:02:03","modified_gmt":"2008-09-18T17:02:03","slug":"blog-3-interactive-fiction-2","status":"publish","type":"post","link":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/2008\/09\/18\/blog-3-interactive-fiction-2\/","title":{"rendered":"Blog #3 &#8211; Interactive Fiction"},"content":{"rendered":"<p>When interactive fiction was first discussed in the class I was immediately reminded of a game I had played a few years ago called <em>shrapnel<\/em>.\u00a0 I was given no context for the game and just simply tried to make my way through it.\u00a0 It proved an extremely interesting story, sort of a post-modern version of <em>An Occurrence at Owl Creek Bridge. <\/em>And now after being more familiar with the genre I notice several things about <em>shrapnel<\/em> that I did not before.\u00a0 For one thing, it was written by Adam Cadre, the author of <em>Photopia<\/em>.\u00a0 As well, now having read <em>Aisle<\/em>, I realize the ways in which <em>shrapnel<\/em> cleverly engaged with the genre, namely the single-move-and-the-story-ends angle of <em>Aisle<\/em> and other texts.\u00a0 In <em>shrapnel<\/em>, you are placed near a house and are given the descriptions of areas to the East, West, North, and South of your position, and usually after two or three moves you are killed in some grizly fashion, by being devoured by dogs or shot in the chest with a shotgun, etc.\u00a0 However, the interesting thing <em>shrapnel<\/em> does with this is remember each time you were killed and the locations of your deaths, allowing you to encounter the scenes of your numerous deaths and see how the story has been impacted by them.\u00a0 It really stretches the premise of <em>Aisle<\/em> in a very interesting way that makes the text all the more bizarre as the story shifts back and forth in time, as its setting in the Civil War becomes more pronounced, and as you try to grasp whether you are a ghost or to what degree your presense in the narrative is actually felt.\u00a0 Not wanting to ruin the ending, the text becomes a sort of meditation on interactive fiction itself, and a speculative musing on the potential of technology.<\/p>\n<p>Shrapnel can be found here: http:\/\/www.wurb.com\/if\/game\/645<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When interactive fiction was first discussed in the class I was immediately reminded of a game I had played a few years ago called shrapnel.\u00a0 I was given no context for the game and just simply tried to make my way through it.\u00a0 It proved an extremely interesting story, sort of a post-modern version of &hellip; <a href=\"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/2008\/09\/18\/blog-3-interactive-fiction-2\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Blog #3 &#8211; Interactive Fiction<\/span><\/a><\/p>\n","protected":false},"author":18,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-410","post","type-post","status-publish","format-standard","hentry","category-reflections"],"_links":{"self":[{"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/posts\/410","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/users\/18"}],"replies":[{"embeddable":true,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/comments?post=410"}],"version-history":[{"count":4,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/posts\/410\/revisions"}],"predecessor-version":[{"id":416,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/posts\/410\/revisions\/416"}],"wp:attachment":[{"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/media?parent=410"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/categories?post=410"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/tags?post=410"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}