{"id":493,"date":"2008-09-30T10:39:28","date_gmt":"2008-09-30T14:39:28","guid":{"rendered":"http:\/\/www.samplereality.com\/gmu\/fall2008\/343\/?p=493"},"modified":"2008-09-30T10:39:28","modified_gmt":"2008-09-30T14:39:28","slug":"afternoon-4","status":"publish","type":"post","link":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/2008\/09\/30\/afternoon-4\/","title":{"rendered":"Afternoon"},"content":{"rendered":"<p>Afternoon presents a compelling argument in favor of this brand of fiction, in that its interactivity is not a gimmick by which the flimsy meaning of the text is somehow elevated, but the interactivity is bound to the text itself.\u00a0 The general plot involves a man who believes he has witnessed the death of his ex-wife and son, which mirrors the reader&#8217;s attempt to discern meaning from the various tangential areas of the text.\u00a0 This brings to mind certain debates surrounding video games and whether or not they, or some of them anyway, can be considered art.\u00a0 The interactivity of nearly every commercial game has not been in any way married to its plot, rendering claims of artistic merit ultimately meaningless because artistic worthiness in video games is generally reserved for its plot alone, not taking into account the various tediums of stomping goombas or gaining attribute advantages.\u00a0 It is impossible to claim a game is art without considering its interactivity in equal measure with its story.\u00a0 Afternoon quite ably blends the two creating an artistic experience unlike what has yet been achieved by the interactivity in modern video games.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Afternoon presents a compelling argument in favor of this brand of fiction, in that its interactivity is not a gimmick by which the flimsy meaning of the text is somehow elevated, but the interactivity is bound to the text itself.\u00a0 The general plot involves a man who believes he has witnessed the death of his &hellip; <a href=\"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/2008\/09\/30\/afternoon-4\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Afternoon<\/span><\/a><\/p>\n","protected":false},"author":18,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-493","post","type-post","status-publish","format-standard","hentry","category-reflections"],"_links":{"self":[{"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/posts\/493","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/users\/18"}],"replies":[{"embeddable":true,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/comments?post=493"}],"version-history":[{"count":1,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/posts\/493\/revisions"}],"predecessor-version":[{"id":495,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/posts\/493\/revisions\/495"}],"wp:attachment":[{"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/media?parent=493"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/categories?post=493"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/tags?post=493"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}