{"id":705,"date":"2008-11-04T15:59:37","date_gmt":"2008-11-04T19:59:37","guid":{"rendered":"http:\/\/www.samplereality.com\/gmu\/fall2008\/343\/?p=705"},"modified":"2008-11-04T19:33:23","modified_gmt":"2008-11-04T23:33:23","slug":"arteroids","status":"publish","type":"post","link":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/2008\/11\/04\/arteroids\/","title":{"rendered":"Arteroids"},"content":{"rendered":"<p>I thought <em>Arteroids<\/em>\u00a0was a great\u00a0example of a work that teeters on the\u00a0line of game and art.\u00a0\u00a0It prompted some questions that I think are worth exploring:\u00a0\u00a0Can a game be considered a piece of artwork?\u00a0 What about game as literature?\u00a0 That&#8217;s\u00a0the question I keep coming back to.\u00a0 I think it&#8217;s safe to say that <em>Arteroids<\/em> can be considered both game and art.\u00a0 What&#8217;s art anyway?\u00a0 If we\u00a0just consider art to be something that&#8217;s\u00a0visually appealing, <em>Arteroids<\/em> would definitely be considered art.\u00a0 Even if we act more as players\u00a0than readers, we\u00a0have to admit that we are\u00a0hypnotized by those words and phrases, which seem to\u00a0twirl aimlessly in\u00a0a never ending space.\u00a0\u00a0<\/p>\n<p>If we say that the function of art is to make some sort of commentary on\u00a0a\u00a0particular\u00a0issue, <em>Arteroids<\/em>\u00a0would still be\u00a0considered art.\u00a0\u00a0As Professor Sample pointed out in class, <em>Arteroids<\/em>\u00a0illustrates the fragility of language.\u00a0 It plays on some of the same ideas as Neil Hennessey&#8217;s\u00a0<em>JABBER: The Jabberwocky Engine<\/em>.\u00a0\u00a0If you think about it, these two works comment on the\u00a0arbitrariness of the English language.\u00a0 The\u00a0phrases in Arteroids are free flowing.\u00a0 This\u00a0free movement symbolizes the looseness of words.\u00a0 By this I mean that their meanings\u00a0are very loose, as\u00a0interpretations\u00a0vary\u00a0with each player or reader.\u00a0\u00a0As you get more and more wrapped up in the gameplay, you start to notice that the words don&#8217;t\u00a0mean very much.\u00a0 You just want to destroy as many as you can\u00a0with precision and accuracy.\u00a0\u00a0The message comes with playing the game.\u00a0 The\u00a0fact that\u00a0<em>Arteroids<\/em>\u00a0comes in game form\u00a0fits in with the theme.\u00a0\u00a0In essence, Jim Andrews\u00a0is trivializing\u00a0the\u00a0English language by making it\u00a0into a game.\u00a0 Andrews\u00a0is saying\u00a0that words don&#8217;t mean much at all.\u00a0 Words\u00a0are merely representations of concrete things.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I thought Arteroids\u00a0was a great\u00a0example of a work that teeters on the\u00a0line of game and art.\u00a0\u00a0It prompted some questions that I think are worth exploring:\u00a0\u00a0Can a game be considered a piece of artwork?\u00a0 What about game as literature?\u00a0 That&#8217;s\u00a0the question I keep coming back to.\u00a0 I think it&#8217;s safe to say that Arteroids can be &hellip; <a href=\"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/2008\/11\/04\/arteroids\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Arteroids<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-705","post","type-post","status-publish","format-standard","hentry","category-reflections"],"_links":{"self":[{"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/posts\/705","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/comments?post=705"}],"version-history":[{"count":12,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/posts\/705\/revisions"}],"predecessor-version":[{"id":723,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/posts\/705\/revisions\/723"}],"wp:attachment":[{"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/media?parent=705"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/categories?post=705"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/tags?post=705"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}