{"id":759,"date":"2008-11-05T20:30:26","date_gmt":"2008-11-06T00:30:26","guid":{"rendered":"http:\/\/www.samplereality.com\/gmu\/fall2008\/343\/?p=759"},"modified":"2008-11-05T20:43:34","modified_gmt":"2008-11-06T00:43:34","slug":"reflection-on-jason-nelsons-works","status":"publish","type":"post","link":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/2008\/11\/05\/reflection-on-jason-nelsons-works\/","title":{"rendered":"Reflection on Jason Nelson&#8217;s Works"},"content":{"rendered":"<p>It is clear from the video\u00a0we watched in class\u00a0that Jason Nelson is\u00a0a little bit wacky.\u00a0 This wackiness\u00a0surfaces in his works <em>The Bomar Gene<\/em> and <em>game, game, game and again game<\/em>.\u00a0 These\u00a0works\u00a0don&#8217;t seem to make much sense, and Nelson&#8217;s long, drawn-out explanation of <em>The Bomar Gene<\/em> complicates things even more.\u00a0 However, I think that&#8217;s the point he&#8217;s trying to make.\u00a0 There&#8217;s something intriguing about the oddity of his works.\u00a0 Nelson is not seeking to entertain or satisfy his audience.\u00a0 In fact, the creepy sound\u00a0effects and disorienting graphics are meant to dissatisfy\u00a0and\u00a0even repulse readers, in a sense.\u00a0 <em>The Bomar Gene<\/em> and <em>game, game, game and again game<\/em> are considered\u00a0countergames because they do not entertain players and\u00a0leave them complacent, but they push\u00a0people out of their comfort zones and force\u00a0them to think about belief systems or genetic codes, for example, in a different way.\u00a0 In short, Jason Nelson&#8217;s works seek to change the way we approach particular subjects by creating dissatisfaction or displeasure among audiences.\u00a0 I&#8217;m not saying that his works are deeply touching, but I do think that\u00a0Nelson&#8217;s approach raises interesting questions: <em>How are\u00a0our lives governed by genetic codes?\u00a0 What does it mean to be an\u00a0individual?\u00a0 Why do people need belief systems?<\/em>\u00a0\u00a0 By raising these questions, Nelson forces us to reflect on ourselves and on the world in which we live.<\/p>\n<p>Although it is considered an anti-game, I still do see some gaming aspects in <em>game, game, game and again game<\/em>.\u00a0 The idea of death is trivialized in the work, much like it is in conventional mainstream games.\u00a0 In games like Pac-Man and Super Mario Bros., for instance, the player meets his or her death multiple times throughout gameplay.\u00a0 However, the player reappears on the screen almost simultaneously and goes right on eating as many dots or collecting as many gold coins as he or she can.\u00a0 The same can be said for <em>game, game, game and again game<\/em>.\u00a0 There isn&#8217;t really a penalty for dying.\u00a0 In this way, the emphasis is placed on the illustrations, the different text and video.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It is clear from the video\u00a0we watched in class\u00a0that Jason Nelson is\u00a0a little bit wacky.\u00a0 This wackiness\u00a0surfaces in his works The Bomar Gene and game, game, game and again game.\u00a0 These\u00a0works\u00a0don&#8217;t seem to make much sense, and Nelson&#8217;s long, drawn-out explanation of The Bomar Gene complicates things even more.\u00a0 However, I think that&#8217;s the point &hellip; <a href=\"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/2008\/11\/05\/reflection-on-jason-nelsons-works\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Reflection on Jason Nelson&#8217;s Works<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-759","post","type-post","status-publish","format-standard","hentry","category-reflections"],"_links":{"self":[{"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/posts\/759","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/comments?post=759"}],"version-history":[{"count":13,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/posts\/759\/revisions"}],"predecessor-version":[{"id":772,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/posts\/759\/revisions\/772"}],"wp:attachment":[{"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/media?parent=759"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/categories?post=759"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.samplereality.com\/gmu\/fall2008\/343\/wp-json\/wp\/v2\/tags?post=759"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}