So, yeah. I’m still trying to wrap my head around it. The big debate concerning interactive fiction – story, game or both? I think Photopia could be considered both story and game, because it uses both narrative elements and interactivity. However, I would argue that Photopia is leaning more towards being a story than a game. Photopia is a story about a girl named Alley. You can think of the colors as the glue or “narrative arc” that holds everything together. It is interactive in the sense that the user assumes different roles as the story progresses. You become Alley’s mom, Alley’s father, even the boy who asks Alley to the school dance. The point of view shifts and changes, but that’s something that can happen in a narrative too. Photopia is also interactive in the sense that the user has to connect the dots, but the story ultimately remains the same. In other words, the user cannot change the outcome of the story.
So, I went into Photopia searching for this “big secret.” I went through it, waiting, waiting, waiting… and nothing. My big revelation didn’t come at the end, like I was expecting, but it came in the middle, a little bit towards the end. I didn’t even notice it until after I was finished. I think after you’ve gone through Photopia once, you should go through it a second time. All of the pieces seem to fall into place after that. Anyway, I think telling the story in the form of an interactive fiction piece definitely makes the reader or player think outside the box. The fact that you assume these different roles means that you can look at the story from a variety of perspectives. In this way, the text engages the user. It keeps us interested. It’s just a bit frustrating when you can’t get the story to progress.