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Author: jpiszcz
Focus on: Lexia to Perplexia (w/ note)
Note = Make sure you use Internet Explorer on a PC, I used IE 7 and it seemed to work OK—Firefox the PC platform however, did not.
Starting out I had to lookup phenomenology:
From Wikipedia:
http://en.wikipedia.org/wiki/Phenomenology_(philosophy)
Phenomenology is a philosophy that analyses phenomena (from Greek, meaning “that which appears”), as they are perceived from the first person perspective in the natural attitude. It could be said that phenomenology studies how one perceives rather than what one perceives. In modern times, Phenomenology usually refers to the philosophy developed by Edmund Husserl and is primarily concerned with consciousness and its structures.
After reading the author’s description, it seems somewhat confusing; nevertheless, I plan to dive right in.
I noticed something VERY weird! If you use Firefox and IE and put the main window side-by-side, the title is different; the author must make a change based on the browser being used.
In IE 7, it says “LEXIA to PER[(p)[L(EX)]]ia”
In Firefox 3, it says “LEXIA to PERPLEXIA”
Going into the first menu “The process of attachment,” it is exactly as the author described, very confusing. Parts of words are taken and mashed together to supposedly create some sort of new meaning, meaning which I cannot see currently. Further examination of the work shows that Firefox does not correctly render the work so I switched to using IE7 only.
After I had gone through and explored all of the aspects of this work, does anyone have any clue what it means? Sometimes there is a correlation between what the user examines—and text that pops up. However, when you try to delve in deeper than that it starts showing those weird convoluted phenomenological sentences, which are difficult to understand and interpret.
Electronic Literature, Project Tachistoscope and Oulipoems
Electronic Literature, pp. 131-145, 155-157
Does anyone know what the author is trying to articulate here? On the first page of the reading, “This chapter elucidates further a framework in which digital literature can be understood as creating recursive feedback loops among embodied practice, tacit knowledge and explicit articulation.” A good point is mentioned on page 132—when you think about it, nearly all of human communication at least in modern societies is translated into a digital form, with the exception of face-to-face talk. On 135-136, it appears the recursive feedback loop in electronic literature is human to computer and computer to human interaction with the text that is displayed on the screen. The author’s two main points are given on p136, “verbal narratives are simultaneously conveyed and disrupted by code” and the second, “distributed cognition implies distributed agency.” Tachistoscope, from the reading is based on an experiment from the early 20th century; it tries to flash many images at once at the user and not being able to acquire meaning in each image— it is suggested that we still receive subliminal messages through such a process. The key aspect from the reading about Sundays in the Park (p145), it “brings to conscious attention the link between vocalization and linguistic richness.” On page 156, Stefan’s randomizing algorithm is noted for picking apart pieces of texts and creating a poem—unless the algorithm was designed to create that, a poem—wouldn’t human intervention still be required to see if the poem made sense to a human as artificial intelligence (AI) is not advanced enough yet to do this for us?
William Poundstone, Project for Tachistoscope (also on E-Lit CD)
The sprites around the middle-Start button-area are nice to help explain the concepts behind the work itself. While subliminally, I may be exposed to the items I cannot comprehend— between the music, changing colors of the expanding and contracting circle and later imagery makes the work a bit difficult to understand. However, in the reading it does note the analogy between certain images and what they are supposed to represent, so that was helpful somewhat when looking into this work. I thought the statistic in the Subliminal Con was interesting in that “Drink Coca-Cola” increased 18.1% and a similar ad for popcorn increased sales by 57.5%– this is interesting because in the presidential election four years ago when it flashed “Democrats” as “Rats” on the screen, that backfired on the republican base. Perhaps these ads work best when one cannot pause and watch the medium frame-by-frame?
Millie Niss and Martha Deed, Oulipoems (also on E-Lit CD)
In the beginning, it states that “oulipo” is created by a combination of math and poetry generated by rules or constraints. Is that the audio is supposed to represent—in the entry page? I appreciate the existence of an introduction in this piece as the explanations for subliminal messages in the last; it offers insight into how it works and what one should expect when interacting with a particular work. Overall the structure and outline of this work reminded me of The Bomar Gene in that there are separate doors one can walk through and in each door or selection, one is presented with a different work. Whether it is a game, matching or putting a paragraph together, it seemed highly reminiscent of The Bomar Gene. Just like the Bomar Gene, sometimes its best to turn the audio off to better-understand the work at hand.
Electronic Literature & Nippon
Electronic Literature:
The first few times I read this it was in relation to the second media investigation so I did not pay too much attention to Nippon itself but rather the context of the text itself. Having taken a course on Milton, on page 122, I found it extremely “copy-like” to that of the story of Adam and Eve. Eve looks in the lake and falls in love with herself and in that story it goes on for several additional “books.” It is interesting to see where an author has possibly gotten his or her ideas and puts it into a particular perspective.
Nippon:
Right off the bat I noticed something familiar that ties into YMCHI’s other works, the 10, NINE, 8 number count down; however in this instance some of the numbers are spelled as words where as in BUST DOWN THE DOORS! they are all numbers. Also in this piece, it counts all the way down to one where as in the Doors piece, it always stops at three, I am not sure what this signifies in the overall sense of both works but I think its worth noting.
The work itself is presented in dual languages, on the top, I would assume its Korean and English at the bottom, the two primary colors are white and red vs. the black and white in the Doors piece. In the initial “highlighting/inversion” there is also some green and black but it appears only briefly. The music is much more lively, almost like what you would hear at a dance or some sort of play. The red and white color evokes a different emotion, I cannot pinpoint it but it seems to go well with the text. Even though I cannot read the Korean, I must say some of the text seems to “dance” or “appear” to the beat of the musical notes in some instances. After a few moments, the synchronicity between the top and bottom is lost and if one could read both languages, it may become difficult to follow. For example, usually with subtitles in a movie it follows very closely to what is verbally said. However, having to follow two subtitles in separate languages may be cumbersome, one would assume that the same thing is being said in both languages but without knowing Korean, I cannot investigate this any further.
The story itself that it tells is very interesting, it seems like its about someone giving advice to a woman telling her to “sex things up a bit” and that she is the reason that a married man leaves his house. Then they share a cigarette and they get romantic at a dinner(?) table while others are watching. The text itself generally refreshes MUCH faster than the Doors piece and one must not take there eyes off the piece for a meer second or they may miss something. Overall, it seems like a romance between a married man and a mistress and the author is giving advice to the woman, I may be totally off base here but that is what it appears like to me. The final note I will mention is the ominous ZERO “0” in-place of all O’s in this and the Doors piece, what does that signify? Does it have meaning?
My Toes
In the summer, they’re fine and they behave themselves. When the temperature drops, they lose their healthy pink color and turn white. What is this phenomenon called, what is wrong with these toes of mine? I do not recall this happening when I was younger; it is something that only occurred relatively recently. It is much different from your foot falling asleep, there is no tingling but rather a complete loss of tactile sensation; however, the ‘coldness’ still seems to grip the toes as the warm blood is sucked out of them via the capillaries (I believe). What is the fix? Start walking, do something to get the blood flowing once again and to get the pesky little toes back to normal.
What is this called?
http://en.wikipedia.org/wiki/Raynaud%27s_phenomenon
http://en.wikipedia.org/wiki/Raynaud_disease
Electronic Literature, Birds and The Jew’s Daughter
Electronic Literature, pp. 71-85
I have to admit most of the regular English-related books we read on theory can sometimes be dry and boring but this one never fails to impress. Perhaps because it discusses a topic I like to talk about, computers and technology—then how they intertwine with electronic text. The fundamental idea of this reading appears to be one can no longer judge the text alone by itself but instead, one must take into account the technological aspect of the work itself. In terms of what algorithms are used, how are they employed in a particular work, are more advanced genetic algorithms in use or is it a simple work that has hard coded entries, that is, entries that do not change no matter how many times you traverse through a particular work.
Marcia Mencia, Birds Singing Other Birds’ Songs (also on E-Lit CD)
What I liked about this piece is it details how it was made, gives you a little history behind it and it comes with instructions. By the time bird is almost off of the screen you can just about read the text; however, by that time you lose much of what is being said, for the first option. The second option sounds like a bunch of kittens or mice, just as you have the word in place it blows up again. The third option shows a zoom-in and zoom-out of a bird figure “chip chuck.” Traversing the remaining numbers concurrently there are birds flying all over with different patterns that display different symbols, I am not sure what to make of this piece other than artistically its interesting but not sure what to take out of it as a whole.
Judd Morrissey, The Jew’s Daughter (also on E-Lit CD)
Note, requires PC/Mac to run this one. So I boot up my other computer to view this work. I must point out, off the bat its not very user-friendly no obvious way to quit, although Alt-F4 worked and closed the work, so once I had that down I investigated the work further. Correction, later on you are presented with “close” at the bottom right corner, once you dive into the work. As I did the reading before experimenting with this piece, I can foresee and agree with the author’s comments in relation to this work. You have to read, re-read and remember what you read in order to see what changed and how it affects the story. Slide 31 was a bit interesting, it slowly mimics the typing of the sentence over and over again “She had laid her head on the tracks and the train cut cleanly through her neck.” I had been navigating this text for awhile even trying to change the page to 200 or 300 but it seems to go on forever, does this piece end? Reading everything on a single page is quite a different approach to what we are typically accustomed to; however, I prefer moving from page to page, even if it were the same format, I think its probably because that is what I am used to and this goes out with that idea altogether.
Blog on Comics & Jason Nelson
Understanding Comics, pages 138-215
First I wanted to comment on what one student said yesterday—that for Japan comics to be “real” comics and not inferior, they could not use color, I did not know that and found that very interesting—could that also be why nearly 95% of this book is in black and white? One note on page 152, the author suggests both words and pictures can have great powers when authors exploit them both. The six steps are noted on page 170 as: idea/purpose, form, idiom, structure, craft and surface. I must say chapter 8 was my favorite chapter; while I do not mind reading about comics or comics themselves say in a newspaper, I think the medium has a part to play with how you read this book. Knowing that there are colors at the end makes me very interested in the ending; whereas when you read a newspaper (in the old days) many of the comics were black and white and the newspaper itself as a grayish color where as this book’s background is typically stark white. On page 188 it states the color began to symbolize the character, such as blue with Superman or blue/yellow with Wolverine, I find this very true—from the earliest days when I saw some X-Men comics, Wolverine had always been dressed in a yellow and blue costume. When the series came out as a cartoon on television, Wolverine had a different costume, this time brown and an orange color. I would have preferred it to stay the same, what I always had known. The juxtaposition of b&w and color on page 192 is very good example that helps to express his key points and ideas. For the final pages of the book, after reviewing the Buffy comic book, I think more contemporary comic books follow the sequential art theme; however, the “Mous” comic book also inherited some of the traits, such as the various spacing between the slides and how the gutter is used. However, with the Buffy comic, one could clearly see all sorts of sequential art and use of the gutter that was not typical of older comics, particularly “Mous,” which was the first comic book we reviewed.
Jason Nelson, The Bomar Gene and game, game, game and again game
I have reviewed and written a paper or blog about the Bomar gene previously; so I will not say too much about it. Much of it was revealed and discussed in one of the English 325 recitations or classes in reference to what it actually meant—however, that was a while ago—so I do not want to reveal what I think I know, as it may not be very accurate as it occurred a while ago.
Regarding Game, Game, Game and Again Game.
Unlike the Bomar Gene, we have some nice clear instructions and an about and it suggests you read them before starting, well sound advice indeed! The game was interesting, different music tracks for each level but I felt like I wanted to complete and win the game and that is what I focused on; however, I did notice when you progress in the game lots of words and phrases pop up in various places. My first and obvious question though is what is icon/sprite that “you” are in this game supposed to represent? To me, the sprite resembles a hairball. I did click one of the bull’s-eye buttons that said “click here” and it plays an embedded video within the flash medium itself. I finished it and I like how it ends, with cold-hard reality in the line at the bottom—but the comment at the top right, I am not sure what the author is portraying there. At the end you are also presented with a video “Possible Evolution,” the words “LARGE WINNINGS” are shown above it—so, well, I clicked this one. The author is filming potatoes and glasses; he is talking like a vampire or something and talking about orange juice. Then he starts playing with some seeds, he makes a mess, they fall all over his kitchen floor. Two of the seeds or one of them goes into the freezer, all which is left of their species. When that is happening, you also see the author likes multi-grain bread in the freezer, certainly an odd video. It is supposed to be the story of life.
Scott McCloud, Understanding Comics, pages 1-137
I am not sure where to begin on my blog regarding McCloud’s review on comics. I guess I can start on my early childhood—while I never recall going to buy comics or being highly interested in them, I was exposed to them early on. I had a few close friends, one was interested in video games, another liked reptiles and other animals and the third liked comic books. Therefore, whenever I had visited my friend I would checkout the various comic books that were lying around. Some comic books were wrapped in plastic jackets and were not meant to be opened. While I understand the meaning to keep a first edition copy or valuable book in a jacket, how does that help someone explore comic books if you never open it up?
I have read a few comics here and there in my early childhood; however as far as I remember I did not ever own any—they were more of a curiosity to me, something I checked out at the bookstore. However, in the local paper, I used to read one or two of them, the ones that were in color in my early teens, I believe there was a comic that had related to technology and back in the early 1990s, it was quite funny to see comical depictions of technology in the newspapers.
Reading this book so far is an interesting experience; I learned a few new things and have a little bit more appreciation for comics than I did. First off, the author’s main gripe is authors of comics do not get any respect, this seems true, based on his evidence and there are not many awards for them as compared to music artists or actors in movies. I thought the introduction was excellent going back to the first comic-like depictions and then disseminating what they mean, this was very interesting.
A couple notes on the physical layout and form of the book for the part to read for next week. First, a couple nice touches were added to this, one example is when you open the page for the first chapter — both sides are completely black. I am not sure the last time I saw something like this before, it brings a unique quality to this, I think it gets the reader ready, telling him that this is not going to be a normal read. I think telling the story of comic books within the format of one is an excellent way to get the reader both interested and help the reader understand the concepts presented. If we were to read a textbook-like paper about this with few or no graphical images dealing with the comics themselves, it would be much more difficult to understand.
A few other notes, around page 32-34, the author explains our perception of the world and how we perceive everything as a face or having emotion in some way and then he provides examples, this was very funny and true. And ahh..! on page 36, there is the picture of the author himself! He is very right in his point as well when he asks “Would you have listened to me if I looked like this?” So true! I find his generic equivalent much more interesting, according to him because I relate that imagery more to myself. The car accident analogy was also a good—when one gets in a car accident, it’s the other person hit “me” and not their car hit my car, etc, this helped to ingrain his point even more (38). One last item, something new I learned, the space in between the imagery in comics is called the “gutter” (66). Another new item learned was the different types of comics outlined on page 74 and how most follow the formats in 2-4. Overall, a fun and enjoyable read, although I think he noted on the first page it took him 15 months to put it together, yet it does not take very long to get through the first part of the book!
Focus on: Electronic Literature, pp. 59-70 and Twelve Blue
Focus on: Electronic Literature, pp. 59-70
The type of work Michael Joyce’s Afternoon, A Story represents is summarized on page 62, when the author notes, “like afternoon, they employ branching structures that create irreconcilable ambiguities centering on violent events.” As I have chosen to read this text prior to reading Twelve Blue—on page 63, it is noted “playing is one of the central metaphors”—hopefully it will be more enjoyable than Afternoon, at least for myself.
A useful characteristic that is said to be found in Twelve Blue is revealed on the bottom of page 63, “Every screen contains at least one instance of the word blue.”
Michael Joyce, Twelve Blue
Initial comments for Twelve Blue—I appreciate the author description, I wonder if it will be more helpful than Joyce’s description in Afternoon. Something else I think that is unique and should be mentioned—HyperCard was included in MacOS 6 in 1987—and the proprietary software he used to write Afternoon was also written around this timeframe. In the late 1980s—hypercard peaked, evidence is shown in the HyperCard Wikipedia entry: ‘During HyperCard’s peak popularity in the late 1980s, a whole ecology of vendors offered thousands of these externals for everything from HyperTalk compilers to graphing systems, database access, internet connectivity, and animation.” In Twelve Blue, even though HTML was created by CERN in the tail end of the 1980s and early 1990s, it really did not “take off” until the mid 1990s. I find it interesting he chose the years of the most “explosive” growth for both HyperCard-like software and of the web to release his works of fiction—perhaps for these reasons alone is why we are reading about them today. Overall, I found the reading from Electronic Literature much more comprehensible and I was better able to understand it than traversing Twelve Blue.
Blog on Afternoon, A Story
Electronic Literature
A couple notes from the reading:
Before diving into new texts—I prefer to read the articles about them so I have an idea of what to expect. In the beginning they discuss the digitality of all current texts—the basic precept of nearly all books—they are formed and stored digitally. In a previous English class, we read House of Leaves by Mark Danielewski. While the author does not go into this novel in depth regarding the visuality—it was truly unique. Visually, words appeared in different parts in the page—most notably, I remember having to look at the book through a mirror on some pages as that was the only way to read them legibly. It was a very different experience from any book I had ever read before.
In regards to dynamic heterarchies and fluid analogies—I liked the author’s explanation of the dynamic heterarchy when he explained the fetus growing inside a mother’s body, the mother’s body is forming the fetus but the fetus is also reforming the mother’s body (45). This analogy lends itself to electronic texts by giving the reader a different experience each time he or she experiences the piece. Furthermore, the descriptions of the MP3 player and creating an executable from programming bring two things to the table. One, the author brings up things that are current and relevant to the reader and the second, he seems to have knowledge on the subject, he either has made electronic literature before, knows how to put it together and the steps that are involved.
Michael Joyce: Afternoon: A Story
After playing interactive fiction and immersing ourselves in hypertext media, this is certainly a step backwards in terms of display. Upon opening the application, we are greeted with the copyright date 1987,93 and a picture that appears to be about 300dpi in grayscale. This work does seem to get one thing right, or at least it has a good aspect to it, one can click yes (y) for directions on how to navigate through the piece.
Instructions from help text:
RETURN KEY – Navigate through the text.
BACK ARROW – Page back.
DOUBLE CLICK – Bring up more information about a particular word.
Other useful information:
TEXTURE – Certain words have texture, usually character names and pronouns.
Y|N – One can type Y or N or click the buttons for Y and N to respond to questions.
What I do not like so far is when I click certain words to find out more about them, I wish it popped up a small note or something more modern, but rather it takes me to a new page and then I have to click back each time I look at word. This makes reading into the words a bit tedious. I find the help from the earlier instructions—is true, when I click regular words, it takes me to the next page; where as when I click names it gives me more information about a character. I will continue to work through this piece; although, it would be nice to know how long it goes on for so I can allocate an adequate chunk of time for this story.
As noted in class, one can continue through several pages until you get into a loop in which the user must take action.
“fenceline”
“relic”
“can I help you?”
“no, I say”
“transcript”
“I call”
This series of slides will repeat until the user chooses a different path besides just pressing return or clicking “Y” continuously.
The premise of this piece—is the main character is Peter and he has witnessed a car accident and it may involve his son and ex-wife.
Also mentioned in class was the dialogue, I agree it takes a while to get used to as the reader needs to ascertain who is talking—as it is not explicitly stated.
Ann Arbor is located in Michigan, more info here: http://en.wikipedia.org/wiki/Ann_Arbor,_Michigan
While searching around for hints online about certain pieces of this text, I found a document containing the entire text itself:
http://fortunaty.net/text/textz/textz/joyce_michael_afternoon.tmp
Doing a little scoping of the raw text— it is composed of ~1512 lines and ~25,249 words.
I liked the text on the “but this…” slide, he mentions a Cray and parallel processing—its rare to find mention of these types of computers, especially in literary texts. A computer that was marveled— in its time.
The narrator or main character drives a truck, his wife drives a Bimmie. What is a Bimmie supposed to represent, a small vehicle? On “I want 2” it stated “He’d be alive still if he’d had the station car.” – in this slide, who is “he?”
Two further items, one is what relation does the Title Changes in the menubar have to do with the story? Second, “Medusa,” I find the computer comments very interesting, something only a geek would say, “In the silence I could hear the humming of hard disks.”
Overall comment in terms of navigation and the text itself, even though Hegirascope was not concrete, I found it more entertaining and interesting than this piece story—pure black and white text with a very early interface, similar to HyperCard for the Macintosh back in the 1980s. If we were in the 1980s this may be more interesting, with the advent of Flash, Java and other plug-ins, it is difficult to keep my attention on this work of fiction.
If you choose the wrong way out, it takes you back to the beginning and is rather irritating. However, the history is nice allowing you to go back where you made the bad decision and pickup where you left off. On “I know” it states “I’m afraid they have been hurt—I say—I’m afraid they died.” At the end of this path, there is still no resolution, the woman tells Peter to call and then he will know.
I am not sure if one exists—but it would be very interesting to see a concept map of this piece.
Other/misc information:
Characters:
Werther, Peter, Peter’s Wife, Andrew/Andy, Lisa/Lolly, Nausicaa, Woman he flirts with at work.
Company:
Dataquest
Lost Pig and Shade
Blog post for Admiral Jota, Lost Pig and Andrew Plotkin, Shade
In certain interactive fiction (IF) I find a subtle variation in response time, which I believe is an important aspect of IF. For example, the Eliza interpreter link off the course syllabus responds instantaneously but with normal human interaction this normally does not occur, people have to think before speaking; whereas with Eliza there is a full response in less a few seconds. With Lost Pig, I have not checked the source code to this piece of IF, but there is definitely a 1-2 second delay when performing actions. The computer I am using not slow, nor is the server, it is most likely a delay put into the piece by the author. This is very peculiar, I wonder if different pieces of IF use different delays based on the actions performed by the characters to make the interactivity seem more realistic? In addition, I like to keep track of the code types used for each piece of IF we read in class; in this case they are both javascript-does the software used-java, javascript or flash affect interactive fiction differently? I ask as different functions and capabilities are available in the code bases that may allow some things to occur in java and others in flash.
Admiral Jota, Lost Pig
In Lost Pig, on the top, a “menu-like” bar informs the user of location or subject that is presented in the text on each screen. In addition, there is also a numerical score on the top right of the bar. The Grunk character reminds me of an oricish-like figure; in the Release information presented on the first slide the serial number appears to be a date code, 08/04/2006. When I typed help, the web page had errors so I referred to the e-mail Prof. Sample had sent out for assistance. Following the help page I moved around exploring the bushes, climbing the wall and eventually ended up burning the forest. The pig started squealing, Grunk grabbed it, and the game was over.
Andrew Plotkin, Shade
The serial number also appears to be a date code, according to Wikipedia this piece was written in 2000 so the year begins in the beginning of the date code; I miss the help feature as was given to us in Lost Pig. There is a menu bar like there was in Lost Big, but in this case, only the location is given, there no score. Incase anyone was curious the hyacinth refers to a plant which are “bulbous herbs formerly placed in the lily family Liliaceae but now regarded as the type genus of the separate family Hyacinthaceae” (Wikipedia). The “help” option does work in this piece of IF; however, it is not too useful. After about 30 minutes, trying to figure out what was going on I looked for help and found http://waxy.org/2003/03/shade_and_inter/. Apparently, I am not alone in my trouble with this piece. Overall, I prefer the “Lost Pig” type of IF where one can traverse multiple pathways and has more leeway in terms of where one can visit. I felt like I was in a box in this game and without a substantial help page it makes it difficult to figure out the main idea behind this piece of IF.
All 136 actions for Aisle
Blog Reflection of CYOA Book/Map
What aspect of your Choose Your Own Adventure book did your map—or did the mapping process crystallize?
For me, the mapping process made me exercise patience. I was mapping the first branch of the book and completed it without any major issues. Then, I began to map the second branch, due a connection between the first and second branch, I noted “oh nice, it maps out to the other branch,” thinking I would be done soon. After two hours went by, I counted the number of endings and I had forty-two instead of the book’s advertised thirty-eight. This was a problem. Instead of starting from the beginning of the second branch, I decided to go backwards from the endings that I had missed initially. So when asked, what did the mapping process crystallize for me? It crystallized the mapping process should be done from beginning to end. Three to four hours later, I had worked backwards from several endings back to the beginning; it was not an easy task. Not all pages refer to exact page numbers, some are a page or two behind and it was rather difficult to map it this way. However, having mapped the book forward and backwards I have a better sense of how CYOA adventure books work in terms of construction. The map itself did not reveal any specific moral or ethical values; it did however reveal that there are three thematic endings, which were: a successful life, somewhere in the middle and death. At least in my book, out of the 38 endings, 21% were happy, 31% were somewhere in between and 44% resulted in death.
Blog post for The House and Nine
Mary Flanagan, [theHouse] (also on E-Lit CD)
Before even diving into “theHouse” I loved the URL points directly to a summary of what it is accompanied by the author’s description. I enjoy having some sort of context before I work with a piece of electronic literature to know or have some sort of idea what to expect and how to traverse the piece. Exploring this piece, it is a three dimensional spatial representation of blocks in a java applet named “floating10.” There are words or phrases around the blocks that change every few seconds. I tried to view the source code, which is linked here: http://collection.eliterature.org/1/works/flanagan__thehouse/floating10.pde but I got an internal server error. I wanted to read it in hopes to find some meaning in the piece, regarding the phrases themselves. Unlike Hegirascope, we could pause the scene and control the piece, where, in this case it is rather as random phrases connected via blocks, which are also inter-connected somehow. This piece is confusing, it has nice eye candy but I am curious what do others think?
Jason Lewis, Nine
What I said above concerning the instructions and context applies to this piece as well, right away, we learn it is a dynamic poem about the “lives” of an artist. In this case, we have a pop-up, which has an embedded flash presentation. This reminds me of a small bingo board, the canvas is separated by nine blocks, each is contextual in that you can click it but the centerpiece is a blank piece, which goes nowhere. I expected more from this one in terms of reading. Is the face behind all of the images an image of the author? I suppose that is the main question, I wish I had time to look for a rapid mouse clicker, my finger became tired clicking hundreds of times trying to find meaning in this piece.
Coherence / Lialina
Focusing on: Can Coherence Be Saved?
An intriguing read, I tend to agree with the author on most of the points expressed in this article. One theme that is visited repeatedly throughout the text is the idea of hypertext vs. the standard novel. Will hypertext replace novels in the future? Games, hypertext and interactive CD-ROMS are given as examples how they compare to a standard novel but also how they will most likely never replace it.
As stated in the text, most readers “read on” to find out what happens next in a novel, moving linearly, page-by-page, the reader knows what to expect at least in terms of context of a novel. With hypertext and other forms of electronic literature, you have multiple forms as are outlined in the end of the article. Some forms of electronic literature as defined by hypertext immersion, go way off, leaving the reader lost, which in turn relegates that piece of literature to academic study and not for the masses. Spatial immersion would seem a better choice giving the reader some context and control over the text itself. Followed by emotional immersion, which is described allowing the user to choose different outcomes based upon his or her own personal interests.
I have to concur with the conclusion of this piece. Currently, people usually books when they want to read a story. I do not believe interactive textuality is quite there yet in terms of it replacing the book to tell a story. If history to judge, look at the recent products that are best sellers, such as Amazon’s Kindle or Sony’s eBook Reader, these products demonstrate that people still enjoy the concept of a book that can be read linearly. The next logic step may be to incorporate a type of interactive textuality within the pages of an electronic book; this would help to bridge the gap between a regular novel and selective interactivity.
Focusing on My Boyfriend Came Back from the War:
In Olia Lialina’s My Boyfriend Came Back from the War, the work itself has more context than Hegirascope in that the text and imagery relate to the title of the work. However, after the first viewing of this site it appears to follow the hypertext immersion model, as one can traverse multiple paths where one can easily get lost. Like Hegirascope, some paths lead to empty pages such as the following URLs: http://www.teleportacia.org/war/150.htm and http://www.teleportacia.org/war/152.htm.
Unlike Hegirascope, My Boyfriend Came Back from the War seems to differ in a few ways. First, the work appears to be black and white throughout the entire piece, where Hegirascope was a mixture of colors. Hegirascope is a simplistic online text in terms of what one can do with HTML. With My Boyfriend Came Back from the War, it utilizes the characteristics not found in Hegirascope. First, it used blinking text, where I do not recall seeing in Hegirascope- although I did not traverse every page on Hegirascope. Second, it uses images where Hegirascope only used text. Third is the use of frames in addition to allowing the user to traverse further by clicking in the frames themselves. Hegirascope was a set of standard HTML pages that one could traverse but it did not take advantage of any advanced HTML features.
Hegirascope took a different approach. There appears to be some sort of randomness accompanied with an automatic meta re-direct to the next page. Second, in some cases the text is the same color as the background. Third, the links around the text also seems to change if the same page is re-visited at a later time. My Boyfriend Came Back from the War is more interactive and coherent than Hegirascope in that the user controls his or her path through the work itself and need not worry about the page changing automatically.