In Lexia to Perplexia, the story seems to be centered around format and webpage structure. On most of the pages, two eyes dictate where the information appears. This serves a dual purpose to this piece because throughout the textual segment the "I" is mentioned. In addition, the eye is crucial is read the small lettering on each page which mirrors how a reader would have to adjust when using HTML tags and commands. This leads to the next feature of the webpage using tags and brackets to seperate text. Perhaps the best example of this play on HTML is "Sign.Mud.Fraud."
The Bomar Gene is seperated into nine genes or interactive pages. Each interative page has two parts. The first part is a story, which could be fiction or non-fiction. The other part is an interactive "game" using a diagram, photographs, or maps which require the user to "decode" the options and put them in a logical order. Just as if a scientist were trying to map the human genome or the DNA sequence. The story functions as the story beyond the science which gives signifance to the fact the narrative talks about a unique gene in all of us and that we are more than just cells and plasma, but a soul lies within the body.
In Lexia to Perplexia, a select set of lexia, which are only activated by using a previous set of lexia, are used to direct the reader throughout the network of pages. The Bomar Gene lays out all the text and images on a scrolling set of numbers and the user is free to click on any number at any time. The Bomar Gene is more complex when it comes to interactivity, but Lexia to Perplexia has more layers.